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Engagement Game is the free, premier webcast covering the past, present and future of gamification in management.

 
Engagement Game will bring together the most critical elements of harnessing the power of employees in the workplace, through engaging technology and tools. Engagement Game showcases the most respected experts in industries such as gamification, leadership, Objectives and Key Results (OKRs) and The Balanced Scorecard.

Speaker Topics

Jane McGonigal

Gaming: The Future of Management – Observing the transformation of adding gaming to the workplace.

Mario Herger

Enterprise Gamification – Why gamification works, and how it can be applied in a work environment.

Paul Niven

The Rebirth of the Balanced Scorecard – Adding gaming and imagery to the Balanced Scorecard to engrain the methodology in organizational culture.

Ben Lamorte

Harnessing the Power of Gamification – Analyzing the current wave in management, OKRs and how gamification improves engagement.

Brett Knowles

Your host for the Engagement Game, Brett, will be sharing his expertise in performance management as he navigates the following topics and introduces speakers.

Chris Pieper

Chris will be co-hosting the webcast, providing insight to how gamification enhances employee engagement in the workplace.

Speakers

Jane McGonigal

Jane McGonigal

Author, SuperBetter and Reality is Broken

Jane McGonigal is a visionary game designer and futurist, and she is harnessing the power of the Internet games in new ways to help solve some of the biggest challenges facing our world today and tomorrow.

Jane McGonigal is today’s leading speaker on the engagement economy and the application of game design to the real world. Referencing lessons learned through her work creating games for organizations such as the World Bank, the Olympic Games, the American Heart Association, the New York Public Library, and many more. Her book, Reality Is Broken: How Games Make Us Better and How They Can Change The World, is a New York Times bestseller.

Jane is notable for bringing gaming to the healthcare space. Her best-known project is SuperBetter, a mobile app and web-based game that helps individuals challenge personal health challenges (depression, anxiety, chronic pain, stress reduction), and get support from their “allies” — real-life friends and family. With more than 125,000 players, it is currently under study at OSU Medical Center and the University of Pennsylvania. Jane’s other healthcare games include collaborations with the American Heart Association and the Myelin Repair Foundation.

She is currently an advisor and affiliate researcher with the Institute for the Future in Palo Alto, California, where she served for four years as the Director of Game Research and Development. Her recent projects include a Games for Healthcare initiative with IFTF and the White House as well as Paths Out Of Poverty, a crowdsourcing game by IFTF for the Rockefeller Foundation.

Mario Herger

Mario Herger

CEO and founder, Enterprise Gamification Consultancy LLC

Mario is the CEO, founder and partner of Enterprise Gamification Consultancy LLC, a strategic consulting group focused on gamification, innovation, creativity, social business, and intrapreneurship in the enterprise. He had been Senior Innovation Strategist at SAP Labs in Palo Alto, California and Global Head of the Gamification Initiative at SAP where he had worked for 15 years. In 2013 he also co-founded and leads the Austrian Innovation Center Silicon Valley (AICSV) that connects European companies with the Silicon Valley to understand the entrepreneurial and innovative spirit of the region.He also publishes analyst reports with evaluations and comparisons of technologies, including gamification platforms, OKR tools, sales gamification platforms, or innovation tools.

In his work as a gamification consultant and at SAP he has encountered and supported gamification efforts in the enterprise from multiple levels and departments, like Sustainability, On Demand, Mobile, HR, Training & Education, Banking etc. He has driven the awareness around gamification by organizing and leading innovation events around this topic, holding dozens of one- or two-day gamification and innovation workshops, working with gamification platform- & service-providers and game studios, consulting and advising organizations, and by incorporating gamification into the strategy.

Paul Niven

Paul Niven

President, The Senalosa Group, Inc.

Mr. Niven is a management consultant, author, and noted speaker on the subjects of Strategy and the Balanced Scorecard. As both a practitioner and Consultant he has developed successful Balanced Scorecard systems for clients large and small in a wide variety of organizations, including Fortune 1000 companies, public sector, and nonprofit agencies.

His bestselling books have been translated into over fifteen languages. His latest is “Balanced Scorecard Evolution: A Dynamic Approach to Strategy Execution.” Other books include: “Roadmaps and Revelations,” (his first business fable, which provides practical solutions for strategic planning), “Balanced Scorecard Step by Step: Maximizing Performance and Maintaining Results,” “Balanced Scorecard Step by Step for Governments and Nonprofits” and “Balanced Scorecard Diagnostics.”

In addition to consulting and writing, he has delivered keynote addresses on Strategy and the Balanced Scorecard in cities around the world, including: Washington, New York, Los Angeles, Chicago, Boston, Vancouver, Toronto, Mexico City, Ottawa, London, Stockholm, Reykjavik, Oslo, Helsinki, Dubai, Beirut, Riyadh, Singapore, Moscow, St. Petersburg, Bucharest, Copenhagen, and many others.

Ben Lamorte

Ben Lamorte

President, OKRs.com

Ben Lamorte is a driver-based planning and goal management thought leader. Lamorte coaches business leaders to define and make measurable progress on their most important goals. He has helped hundreds of managers get started with Objectives and Key Results (OKRs).

Prior to launching OKRs.com, Ben was a key player in the early stages of Alight. He developed business development, sales and marketing programs to help scale the install base from 10 to 250 customers and designed and implemented vertical marketing programs in healthcare and higher education. Lamorte identified, sold, and implemented the Alight solution at Kaiser, Alight’s first key account.

After Alight, Ben led a project for Hobsons to facilitate a metrics-driven decision making culture leveraging cascading dashboards and Objectives Key Results (OKRs) as a KPI Analyst. He saw how OKRs could be combined with driver-based planning to create a more aligned, focused, culture where everyone makes measurable progress at work. Ben’s lucky to have mentors including Rand Heer, Jeff Walker, and Dennis Matthies.

Brett Knowles

Brett Knowles

Founder and CEO of Performance Measurement and Management Consulting

Brett Knowles is the founder and CEO of Performance Measurement and Management (PM2Consulting), a consulting firm specializing in delivering performance measurement and management solutions. Brett is known for his simple yet effective approaches that have been used by thousands of organizations in all sectors and around the world. Brett is a popular speaker and author on many topics related to strategy and execution.

Currently, Brett contributes to ManagementbyGaming.com as the University Moderator. Brett explores key areas Management by Gaming identifies as essential to implement in every business. Key areas will include goals, gamification, the study of team dynamics and objectives management.

Chris Pieper

Chris Pieper

CEO, Alliance Enterprises, Inc.

Chris joined Alliance as the Company’s CEO in September 2008. Chris’ experience includes over 25 years as a Chief Executive of technology based software companies. He is recognized internationally as a thought leader in performance management, cost management and process optimization.

Prior to joining Alliance Enterprises, Chris was the founder and Chief Executive Officer of C-Speak Partners, a North Carolina-based consulting firm specializing in executive coaching for growth oriented technology startups. Chris’ experience includes Chief Executive roles with FormRouter, a North Carolina firm specializing in Software-as-a-Service, electronic forms and data collection; ABC Technologies, Inc., an Oregon-based software firm specializing in Activity-Based Costing and Performance Management (ABC/M); and BetterManagement.com, a leading Performance Management Internet portal. ABC Technologies, an Inc. 500 company, and BetterManagement.com were acquired by SAS in April 2002, where Chris served as the Executive Vice President of SAS’s Performance Management Division.

Chuck Coonradt

Chuck Coonradt

Author, The Game of Work

Chairman of the Board and Chief Executive Officer of The Game of Work, founded in 1973 and dedicated to the success of its corporate clients. Graduate of Michigan State University. Internationally recognized in the fields of goal setting and profit improvement, as an author, consultant, and speaker. Chuck’s best selling books The Game of Work, The Better People Leader, Scorekeeping For Success, Managing The Obvious, and The Four Laws of Debt Free Prosperity have been labeled management “must reads.” He is a contributing author to the best selling Chicken Soup for the Soul series and quoted in an additional two dozen books. He is a founding member of the School of Entrepreneurship, Brigham Young University, Marriott School of Management. Labeled by Forbes Magazine as “the Grandfather of Gamification” in 2013.

The Game of Work’s client list includes many Fortune 500, as well as other nationally and internationally recognized firms. Companies that have successfully utilized and implemented Chuck’s unique concepts include Pepsi Cola, The Chicago Tribune, Nordstroms, The US Air Force and Postal Service, Boeing, Marker Bindings, Molina Healthcare, Coca-Cola Consolidated and International Paper. Over one million executives, managers, and supervisors on five continents have been exposed to Chuck’s ideas on feedback, scorekeeping, goal setting, coaching, choice and accountability.